Armour
articleArmour
Armour describes items worn in the head, chest, leg, or cape slot to defend against damage from melee, ranged, or magic-based attacks. Most armour pieces have durability which degrades either during combat or other sources of Damage, such as falling or failing vault traps.
Armour is classified under three classes, representing the RuneScape combat triangle, and provides additional set bonuses for wearing multiple pieces within the same class type.
Melee Armour
Melee armour generally offers the highest defence against melee damage and has the following set bonus:
1/3 Set Bonus: -33% Block stamina cost
2/3 Set Bonus: +50% Crit chance after blocking
3/3 Set Bonus: +25% Damage to staggered targets
Ranged Armour
Ranged armour generally offers the highest defence against ranged damage and has the following set bonus:
1/3 Set Bonus: +40 Stealth speed
2/3 Set Bonus: -33% Ranged attack stamina cost
3/3 Set Bonus: +25% Weak point damage
Magic Armour
Magic armour generally offers the highest defence against magic damage and has the following set bonus:
1/3 Set Bonus: -50% Stamina regen delay
2/3 Set Bonus: +10% Magic attack speed
3/3 Set Bonus: +15% Magical crit chance
Capes
- This section depicts capes acquired in the game. If you want to view the Capes of Accomplishment, please click/tap here.
Capes are worn in the back slot, providing minor defensive bonuses but are otherwise mainly cosmetic.
Back slot
| Image | Name | Melee defence | Ranged defence | Magic defence | Crafting Requirements | Misc. Information |
|---|---|---|---|---|---|---|
| Ava's accumulator | 2 | 2 | 2 | 4Padded Cloth, 2Oak Logs, 1Iron Bar, 5Law Rune | Crafted via crafting tableReward from Animal Magnetism | |
| Lumber backpack | 2 | 3 Dire Wolf Leather, 2 Padded Cloth, 1 Iron Logging Axe, 3 Ash Logs | +15% Special item drop chance Crafted via crafting table or armour bench Unlocks at 78 Woodcutting |
Shields
Shields are equipped in the off-hand and allow players to block and parry incoming attacks.
- Blocking reduces the incoming damage from the attack of a monster by the block value of the equipped shield.
- Parrying is when the beginning of a block coincides with the timing of an attack of a monster. An audible "clang" will sound, and the enemy becomes staggered as long as they are not immune (e.g., Velgar).
Miscellaneous Armour
Some armour provides little combat effectiveness, no set bonus, or is used for other purposes (e.g., skill improvements or vanity):