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Stamina

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Stamina

Stamina is used for most actions, such as determining how long a player can run. Stamina is consumed from actions relating to skills (mining or woodcutting), attacking (melee, magic, and ranged), using special attacks, blocking, running, dodging, and jumping. It is displayed as a bar underneath the health bar at the bottom of the screen. Hydration affects stamina regeneration, and rest affects the maximum stamina a player has.

The stamina gauge found below the players health bar
A stamina gauge limited by rest depletion.

Cost

Stamina is depleted in varying amounts depending on the player's action.

  • The maximum stamina a player can have is 100.
  • All costs below are calculated without permanent skill levelling perks or other stamina reducing effects. To use a special attack, the player would need to be at least level 8 Attack. This would give them five 1% stamina cost reduction perks from the Attack tree, meaning a special attack from a warhammer would cost: 40 x 0.95 = 38.Unarmed attacks are unaffected by skill levelling perks.
  • After the player takes no stamina-requiring actions for 3s, stamina regeneration will begin. This is the base regeneration delay. The player can reduce this delay through perks, such as the 1/3 magic armour set bonus - see below. Regeneration rates rely on hydration status.
  • If a stamina cost were to bring the player below 0 and the player currently has >0 stamina points, the action will still be usable, and instead the player will be brought to 0. Although the stamina gauge only shows whole numbers, the gauge and calculations are actually decimal numbers. The gauge value shown will always be rounded down; however, the decimal remains.
  • Dodging can animation cancel most player animations in the game. E.g., a player can cast Abyssal Snare, and just as the cast animation completes, dodge to avoid enemy mechanics. This can outright cancel player actions, so timing is imperative.
  • Stamina-reducing perks will not stack on each other if they are applied towards the same skill.

Mobility

ActionCost per action
Running4/s
Dodging20
Jumping10

Skills

ActionCost per action
Mining6
Woodcutting4

Melee

ActionCost per actionAttack ComboΔ Final swing costTotal cost per combo
Unarmed105545
1h dagger107N/A70
1h sword155N/A75
1h mace155N/A75
2h warhammer204N/A80
2h greataxe204N/A80
2h greatsword17.54N/A70
Thane's authority234N/A92
Abyssal whip105N/A50

Magic

ActionCost per actionAttack ComboTotal cost per combo
Battlestaves10440

Ranged

ActionCost per actionAttack ComboTotal cost per combo
Shortbow Quickfire17.5352.5
Shortbow Aim and Draw10N/AN/A
Longbow Aim and Draw30N/AN/A

Masterwork Special Actions

ActionCost per action
Granite maul (Battering Ram)40
Abyssal whip (Abyssal Snare)40
Crystal bow (Scattershot)30

Basic Special Attacks

ActionCost per action
Dagger40
1h sword/mace40
Warhammer30
Greatsword35
Greataxe50
Battlestaves35

Shields

ActionCost per successful block
Any shield17

Holding a block does not consume stamina. Only when an attack is successfully blocked will the cost be incurred.

Rest

  • Decreased rest will reduce the maximum stamina a player can have at various thresholds.
Rest thresholdMaximum stamina
≤ 50/100 rest80
≤ 25/100 rest60
0/100 rest40

Hydration

  • For every 25 points of hydration, base stamina regeneration will increase.
Hydration levelStamina regeneration
0/1000.75/s
25/1001.5/s
50/1003.0/s
75/1004.5/s
100/1006.0/s

Perks

Some perks can decrease the cost of stamina for certain player actions:

  • Lumberjack: Reduces the stamina cost of woodcutting by 33%
  • Quarrymaster: Reduces the stamina cost of mining by 33%
  • Ferocious Fighter: Reduces the stamina cost of attacks by 40%
  • Fleet Footed: Reduces the stamina cost of sprinting by 20%
  • Evasion: Reduces the stamina cost of dodging by 33%
  • Skill levelling perks Attack: -1% attack stamina costsWoodcutting: -1% woodcutting stamina costs
  • Shock: Once the gauge is full, it completely drains the player's stamina
  • Fatigue: See above for threshold values
  • Armour sets: Magic 1/3 Set Bonus: -50% Stamina Regen DelayMelee 1/3 Set Bonus: -33% Block stamina cost

References

  1. ↑ 1.0 1.1 1.2 This assumes at least level 16 attack for the full combo extension.
  2. Chieftain's blade is considered a 1h sword for stamina calculations.
  3. Goblin "Swingslash" and Skullsplitter are considered 1h maces for stamina calculations.
  4. Granite maul is considered a 2h warhammer for stamina calculations.
  5. Staff of light is considered a Battlestaff for stamina calculations.
  6. Crystal bow is considered a Shortbow for stamina calculations.