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Perks

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Perks

The first, now deprecated, version of Ferocious Fighter. When active, Perks like this appear at the bottom left of the screen, to the right of the hydration, sustenance, and rest meters.

Perks enhance the player in one way or another, whether it be by reducing stamina costs or susceptibility to harmful effects, increasing carrying capacity, experience, damage, etc. Perks can either be temporary, indefinite, or permanent. Some environmental or enemy afflicted perks instead act as debuffs, reducing the player's movement speed, causing damage, etc.

Temporary

The Perks Arcane Aligned and Frosted Flavours from Cooling Arcane Infusion, Knowledgable Nourishment, Foreman's Feast, and Soul Food from Glazed Pumpkin Sandwich, and Focused Casting from Lesser Magic Potion

Temporary perks must be activated or initiated and will deplete or end after a set amount of time.

Infusions

  • The duration of these perks can be reset with the use of Internal Alchemy.
  • The player can only maintain one to two perk(s) from infusions. Any previous perk will be overwritten by the most recently consumed infusion.
  • Only one source of infusion can provide the perk(s). For example, the player cannot drink two one-perk infusion to have them both.
  • However, the player can drink Dirty Water, Clean Water, or Strong Tea without overriding the previous perk(s).
InfusionDurationPerkDescription
Redberry Infusion300sQuenchedReduces the hydration drain rate by 33%
Dwellberry Infusion600s
Cadavaberry Infusion900s
Evasive Infusion300sEvasionReduces the stamina cost of dodging by 33%
Cooling Evasive Infusion600s
Fleet-Footed Infusion300sFleet FootedReduces the stamina cost of sprinting by 50%
Cooling Fleet-Footed Infusion600s
Ferocious Infusion300sFerocious FighterReduces the stamina cost of physical attacks by 33%
Cooling Ferocious Infusion600s
Relentless Infusion300sRelentless RangerReduces the stamina cost of ranged attacks by 33%
Cooling Relentless Infusion600s
Arcane Infusion300sArcane AlignedReduces the stamina cost of magical attacks by 33%
Cooling Arcane Infusion600s
Pumpkin Spice Infusion150sSoul FoodRestores 8 health every 5 seconds
Maple Infusion300sStalwart ShieldReduces the stamina cost of block actions by 33%
Strong Sweet Tea300sSugar RushReduces rest drain rate by 25%
Cactus Water300sFrosted FlavoursReduces the rate at which Scorch is accumulated
Cooling Fleet-Footed Infusion600s
Cooling Relentless Infusion600s
Cooling Arcane Infusion600s
Cooling Evasive Infusion600s
Cooling Ferocious Infusion600s

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Foods

  • The duration of these perks can be reset with the use of Internal Alchemy.
  • The player can only maintain one to three perk(s) from food. Any previous perk will be overwritten by the most recently consumed food.
  • Only one source of food can provide the perk(s). For example, the player cannot eat two one-perk foods to have them both.
  • However, the player can eat any other food that does not provide a perk without overriding the previous perk(s).
FoodDurationPerkDescription
Grilled Mushrooms150sFungal FortitudeReduces the rate at which Poison is accumulated
Pungent Omelette300s
Mushroom Kebab600s
Forager's Sandwich600s
Steak Sandwich600s
Fried Onions150sGroundedReduces the rate at which shock is accumulated
Squeaking Sausage300s
Wild Pie600s
Meat Sandwich600s
Steak Sandwich600s
Flank Steak150sCoagulatedReduces the rate at which Bleed is accumulated
Roast Dinner300s
Meat Pizza600s
Steak Sandwich600s
Maple Toastie600s
Cheeky Fryup300sForeman's FeastReduces the stamina reduction for Woodcutting and Mining by 33%
Mushroom Kebab600s
Meat Twist Sandwich600s
Glazed Pumpkin Sandwich600s
Maple Toastie600s
Sweet Veg Ball300sKnowledgable NourishmentIncreases the player's experience gain in all skills by 10%
Wild Pie600s
Forager's Sandwich600s
Meat Twist Sandwich600s
Glazed Pumpkin Sandwich600s
Mixed Grill300sMeaty MealReduces the player's sustenance drain by 25%
Meat Pizza600s
Meat Sandwich600s
Meat Twist Sandwich600s
Roast Pumpkin150sSoul FoodRestores 8 health every 5 seconds
Pumpkin Soup300s
Glazed Pumpkin Sandwich600s
Umbral Kebab300s
Dubious Meat Pie300sRavenousHydration and sustenance drain 20% faster
Steadfast StomachGrants resistance to Wither effects
Roasted Lobster120sSea LegsMakes you immune to the slowing effects of water.
Dried Giant Krill300s
Shrimp Omelette600s
Stir-Fry600s
Fried Sardine180sSea LifeRestores 3 health every second
Fried Salmon300s
Grilled Undead Bass600s
Monkfish Fillets300s
Sauteed Sardines600s
Eggs Royale900s
Undead Delight1,200s
Monkfish Skewers300s
Stir-Fry600s
Monkfish Skewers300sFrosted FlavoursReduces the rate at which Scorch is accumulated
Umbral Kebab300s

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Potions

  • These perks cannot be reset with the use of Internal Alchemy.
  • The player can only maintain one perk from potions. Any previous perk will be overwritten by the most recently consumed potion.
PotionDurationPerkDescription
Weak Antipoison Potion300sAntipoisonRemoves Poison stacks and grants 33% resistance from Poison buildup.
Lesser Antipoison Potion600s
Antipoison Potion300sAntipoison IIRemoves Poison stacks and grants 66% resistance from Poison buildup.
Super Antipoison Potion600s
Antifire Potion300sAntifireRemoves Burning stacks and grants 33% resistance from Burning buildup.
Super Antifire Potion600s
Lesser Attack Potion600sFocused StrikesIncreases the chance of landing critical hits with melee attacks by 25%
Lesser Magic Potion600sFocused CastingIncreases the chance of landing critical hits with combat spells by 25%
Weak Focused Artisan Potion300sFocused ArtisanGrants a 15% XP BOOST for the ARTISAN skill
Lesser Focused Artisan Potion600s
Focused Artisan Potion300sFocused Artisan IIGrants a 30% XP BOOST for the ARTISAN skill
Super Focused Artisan Potion600s
Weak Focused Attack Potion300sFocused AttackGrants a 15% XP BOOST for the ATTACK skill
Lesser Focused Attack Potion600s
Focused Attack Potion300sFocused Attack IIGrants a 30% XP BOOST for the ATTACK skill
Super Focused Attack Potion600s
Weak Focused Construction Potion300sFocused ConstructionGrants a 15% XP BOOST for the CONSTRUCTION skill
Lesser Focused Construction Potion600s
Focused Construction Potion300sFocused Construction IIGrants a 30% XP BOOST for the CONSTRUCTION skill
Super Focused Construction Potion600s
Weak Focused Cooking Potion300sFocused CookingGrants a 15% XP BOOST for the COOKING skill
Lesser Focused Cooking Potion600s
Focused Cooking Potion300sFocused Cooking IIGrants a 30% XP BOOST for the COOKING skill
Super Focused Cooking Potion600s
Weak Focused Mining Potion300sFocused MiningGrants a 15% XP BOOST for the MINING skill
Lesser Focused Mining Potion600s
Focused Mining Potion300sFocused Mining IIGrants a 30% XP BOOST for the MINING skill
Super Focused Mining Potion600s
Weak Focused Runecrafting Potion300sFocused RunecraftingGrants a 15% XP BOOST for the RUNECRAFTING skill
Lesser Focused Runecrafting Potion600s
Focused Runecrafting Potion300sFocused Runecrafting IIGrants a 30% XP BOOST for the RUNECRAFTING skill
Super Focused Runecrafting Potion600s
Weak Focused Woodcutting Potion300sFocused WoodcuttingGrants a 15% XP BOOST for the WOODCUTTING skill
Lesser Focused Woodcutting Potion600s
Focused Woodcutting Potion300sFocused Woodcutting IIGrants a 30% XP BOOST for the WOODCUTTING skill
Super Focused Woodcutting Potion600s
Weak Focused Farming Potion300sFocused FarmingGrants a 15% XP BOOST for the FARMING skill
Lesser Focused Farming Potion600s
Focused Farming Potion300sFocused Farming IIGrants a 30% XP BOOST for the FARMING skill
Super Focused Farming Potion600s
Weak Focused Fishing Potion300sFocused FishingGrants a 15% XP BOOST for the FISHING skill
Lesser Focused Fishing Potion600s
Focused Fishing Potion300sFocused Fishing IIGrants a 30% XP BOOST for the FISHING skill
Super Focused Fishing Potion600s
Weak Lumberjack Potion300sLumberjackReduces the stamina cost of Woodcutting by 33%
Lesser Lumberjack Potion600s
Lumberjack Potion300sLumberjack IIReduces the stamina cost of Woodcutting by 66%
Super Lumberjack Potion600s
Weak Quarrymaster Potion300sQuarrymasterReduces the stamina cost of Mining by 33%
Lesser Quarrymaster Potion600s
Quarrymaster Potion300sQuarrymaster IIReduces the stamina cost of Mining by 66%
Super Quarrymaster Potion600s

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Item/Spell Perks

  • Items and Enchant Weapon spells can be placed on multiple melee weapons, and will continue to dwindle even while stored.
  • However, only one enchant per rune type can be active at a time.
NameDurationDescription
Whetstone10 minutesIncreases equipped melee weapon damage by +2
Magical Focus10 minutesIncreases equipped staff with a 15% damage multiplier for magical attacks
Enchant Weapon: Air2 minutesIncreases equipped melee weapon attack speed by at least 15%, (see this table) for details
Enchant Weapon: Fire2 minutesIncreases equipped melee weapon damage by 33% and critical hits inflict Burning
Spectral Arrows2 minutesEnchants equipped bow with Astral Magic, causing arrows to penetrate through multiple targets.

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Environmental Perks

  • Certain perks are applied either by consuming food or drink, being near a claimed bed, by enemy attacks, or by the environment.
NameDurationDescription
Fresh Start180sReduced dwindle rate for the following: RestHydrationSustenance
Dwindle Delay60sDelays the dwindling of either hydration or sustenance immediately after consumption for 60s.
CosinessIndefinite when near and then 240s when 20m away from a claimed bedReduced dwindle rate for the following: RestHydrationSustenance
Soulscourge5sOnce gauge is full (from drinking too much dirty water), deals 50 damage over 5 seconds.
Over EatingInstantOnce gauge is full (about 200 sustenance over the base 100), can't eat any food for 15 seconds.
HuntedNighttimeAllows the player to be hunted by enemies
PoisonDeals either 3 HP/s, or 4 HP/s, depending on source
ShockedInstantOnce gauge is full, completely drains the player's stamina
BleedInstantOnce gauge is full, deals 30 (or whip, 32) damage instantly
Burning6s48 damage over 6 seconds, does not bypass lifeward
WitherInstantOnce gauge is full, the player will Soul Rifted.
ScorchInstantOnce gauge is full, player will lose health and hydration at a fast rate.
  1. ↑ Only active when creating a world/character for the first time.
  2. ↑ Not currently working

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Indefinite

Indefinite perks are only active when an item is equipped or the player is in a certain environment and remain until the item is unequipped or the player leaves the environment. For more info on indefinite perks from equippable items, see special effects.

Environmental

NameBuff/DebuffDescription
RoofShelterPrevents random events
CosinessIndefinite when near and then 240s when 20m away from a claimed bedReduced dwindle rate for the following: RestHydrationSustenance
Bodies of waterWater WadingReduces player speed by 40% and cannot run
Carry WeightEncumberedReduces player speed by 40% and cannot run
RestFatigueSee rest for all debuff thresholds, including: Reduced maximum staminaReduced maximum carrying capacity by 100Reduced maximum sustenance and hydration to 75/100Increased sustenance and hydration dwindling by 1s/pt

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Permanent

These do not require any additional items to be on the player to activate, and are unlocked for permanent use.

  • These perks are typically unlocked via levelling up skills and make the player more effective in that skill. Most skill levels improve the perk, while other levels unlock certain spells or abilities.
SkillPerk / skill level
Attack-1% attack stamina costs
Magic-1% magic stamina costs
Ranged+0.46% arrow recovery chance
Mining+0.5% mining critical hit chance
Woodcutting-1% woodcutting stamina costs
Artisan-1% durability loss on equipment
ConstructionN/A
Cooking-5% chance to burn ingredients
Runecrafting+0.6% attunement phase duration
Farming+1% chance to recover seeds upon harvest
Fishing+1% increase to the stamina drain rate of the fish

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Update history

This information is based on the changelogs of the game.

update23 June 2026 (0.12.0):
  • Lifeward, Wardstones, and Health Potions were removed, and instead Health was increased via Sanguine Urns and added to all foods.
  • Soul Food was changed from restoring 2 lifeward to 8 health every 5 seconds, and Warding Fish was removed.
  • Sea Legs and Sea Life were removed from many cooked fish and dishes, but the health of those dishes was greatly increased to encourage their use as in-combat healing.
  • An Over Eating debuff was added to encourage using the more efficient health-to-sustenance foods. Infusions with two perks were added with 600s durations, notable for the combat-focused Perks.
  • The Weak and Lesser Focused Fishing Perks were combined into Focused Fishing, and the previous Focused Fishing Perk was changed to Focused Fishing II to be in line with the other Focused potions.
  • Super potions were also made available via the Imbuing Barrel.