01Overview
In AION 2 dungeons the Cleric is a healer that has to deal damage: rewards depend on your contribution, and a Cleric who only heals can walk out with nothing. Your party has plenty of dodges and invulnerabilities of its own — top people up after hits, and put everything else into damage.
The build in one sentence
02Global Season 1: What Changes
Global servers open on October 5, 2026 (Founder's early access from September 30). What that means for the Cleric:
- You are paid for damage. Dungeon rewards depend on your contribution, so a Cleric who only heals can leave with nothing — this whole build is about dealing damage while healing on the side.
- Bigger groups (5-player expeditions, 10-player sanctuaries): with a Chanter in the party your mantra doesn't stack with theirs — swap Light of Protection out.
03PvE Build Summary
Almost everything goes into damage. The heals that matter need 16: Healing Light and Radiant Recovery.
Condemnation16 → 20The most important skill on your bar: +12% on a single target and a cooldown reset on crit. At 20 add MP if mana is short, Multi-Hit if not.- 8Up to +12% damage when less targets hit
- 12Resets cooldown on landing a Critical Hit with [Condemnation]
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Divine Aura16 → 20Underrated: it deals damage in parallel with you, so the longer it stays up the better — at 16 take +3s and −10s cooldown, at 20 add the aura's attack speed. For farming aLuckyRO takes the AoE pick (up to four mobs) instead of +3s.- 12+3s [Divine Aura] duration
- 16-10s cooldown
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Bolt16 → 20Your strongest hit. Charge it fully. +30% skill speed, +20% damage on a single target; at 20 add the guaranteed crit.- 8+30% Skill Speed
- 12Up to +20% damage when less targets hit
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- Constant damage and animation cancel; the Divine Punishment pick roughly doubles it. At 20 add −20% MP.
- 8Deals up to 12% more damage when less targets are hit
- 16Activates [Divine Punishment] 1 extra time
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- Only during Stagger, but every hit cuts all your cooldowns by 1s.
- 12Multi-Hit on hit
- 16-1s all skill cooldowns on hit
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- Near-cooldownless quick heal: +2 uses and +2% HP (scales with heal boost). At 20 add −2s.
- 8+2 consecutive uses
- 12+2% HP restored
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- Your strongest heal outside stigmas; removes a debuff. At 20 add −3s.
- 16+5% HP restored
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Earth's Retribution12 → 16Basic attack used to cancel animations: Discharge chance and −7s Bolt cooldown on Discharge.- 8+20% [Discharge] Chain Skill trigger chance
- 12-7s [Bolt] cooldown on landing [Discharge]
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- −15% Defense on the boss and less damage from it.
- 8-15% target Defense for duration of Damage over Time
- 12+10% PvE Damage Boost reduction and +5% PvP Damage Boost reduction
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- Exists to enable Condemnation; −10% PvE damage tolerance on the boss.
- 8+3s Damage over Time
- 12+10% PvE Damage Tolerance reduction and +5% PvP Damage Tolerance reduction
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- Recast on cooldown; at 16 take the 5% tolerance pick.
- 8+5% Defense while healing
- 16+5% PvE Damage Tolerance and +2.5% PvP Damage Tolerance during healing
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Defiance12CC break; 10% HP and +2s immunity.- 8Restores 20% HP on using [Defiance]
- 12+2s Tenacity duration
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04Recommended Skill Investment Order
Push these first:
Condemnation -> 16 → 20
Divine Aura -> 16 → 20
Bolt -> 16 → 20
Judgment Thunder -> 16
Lightning Strike Scattershot -> 16
Healing Light -> 16
Radiant Recovery -> 16
05Passive Skills
Empyrean Lord's Grace — the most important one: Critical Damage, Double Chance and extra damage on every hit. As high as you can.
Earth's Grace — used to buff the party, now only you; still worth leveling.
Healing Enhancement — heal boost if you heal a lot.
Radiant Benediction — heals nearby allies on attacks; take it if you go all-in on damage.
Warm Benediction and
Immortal Veil are fine to have;
Empyrean Lords' Benediction is for PvP.
06Gear & Soulbind
- Gear lines: Might (attack and heal), Combat Speed, Damage Boost; Weapon Damage Boost and Precision are strong too. Skip status resists, evasion and defensive lines in PvE.
- Rings: craft them as soon as you can — crafted rings have one more line for active skills.
- Stats: Destruction, Wisdom (Double Chance), Illusion (cooldowns), Time (Combat Speed), Freedom (accuracy), plus Death (Critical Hit) — Kaeria's own pick, a Cleric is always short on crit; Might, Precision, Constitution.
07Arcana
Set bonuses: collect 2 + 2, or four cards of Primal Vigor (+60 PvE Attack with two, +150 with four, while your HP is 70% or more). Early on a card with the right skills beats a card from the right set — fix the sets later.
| Arcana | Set / stat | Roll for |
|---|---|---|
| Chalice | Vigor (Combat Speed) | Anything that takes your key skills to 16 → 20 |
| Parchment | Destiny or Life | Condemnation, Radiant Recovery, Earth's Retribution, Bolt |
| Compass | Death or Freedom | Lightning Strike Scattershot, Healing Light, Divine Aura, Judgment Thunder |
| Bell | Destruction | Empyrean Lord's Grace (avoid Survival Willpower) |
| Mirror | Wisdom (damage) or Illusion (cooldowns) | Earth's Grace, Healing Enhancement |
08Daevanion Boards
Daevanion takes your skills from 10 to 14 and adds stats. Each blue node gives +1 level to its skill.
- Priority: orange Cooldown and Combat Speed nodes first, then Attack and Critical, then the blue skill nodes, then the defensive orange nodes, passives last.
- Critical Damage Tolerance and Multi-Hit Resist do nothing in PvE — bosses don't crit or multi-hit.
- Resetting a board is cheap, and you will rebuild it many times.
- No Ariel on global: there are five boards, and the level-45 one, Azphel, gives only PvP Damage Boost and Tolerance — in PvE finish the first four.
The route on the boards
The real global boards from the game data. Gold marks the cheapest path from Start to the nodes this guide takes — the blue nodes of the priority skills and the orange nodes that matter in PvE (without Critical Damage Tolerance and Multi-Hit Resist); hover any node to see what it gives.
| Board | Unlock | Orange nodes |
|---|---|---|
| Nezekan | Lv 12 | Combat Speed, Cooldown Reduction |
| Zikel | Lv 20 | Damage Boost, Damage Tolerance |
| Vaizel | Lv 30 | Critical Damage Boost and Tolerance |
| Triniel | Lv 40 | Multi-Hit Chance and Resist |
| Azphel | Lv 45 | PvP Damage Boost and Tolerance — no skill nodes |
09Stigmas
Earth Punishment15 → 20Condemnation always crits (so it has no cooldown), and the party gets Defense, Attack and Double Chance. One of your most important skills.- 5[Condemnation] lands as a Critical Hit on targets afflicted with [Earth Punishment]
- 10+10% Double Chance to caster and +5% to party members from [Earth's Blessing]
- 15+10% Attack and Defense to caster and +5% to party members from [Earth's Blessing]
- 20+10s [Earth Punishment] and [Earth's Blessing] duration
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- Your mantra: incoming heal, accuracy, +10% HP and Perfect Chance, no cooldown. Doesn't stack with a Chanter's mantra — with a Chanter in the party swap it out. A toggle: switch it on once and keep it out of hotbar lines and the macro.
- 5+10% Incoming Heal
- 10+100 Accuracy
- 15+10% Max HP
- 20+10% Perfect Chance
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- +20% Attack on cooldown, and it boosts Empyrean Lord's Grace and Earth's Grace. Without it a Cleric has no damage.
- 5+20% PvE Damage Boost and +10% PvP Damage Boost
- 10x1.5 [Empyrean Lord's Grace] effect for the duration
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Noble Aura10+An orb that attacks alongside you — about double your damage; the higher the better.- 5+200 Aura Critical Hit
- 10+20 damage to targets afflicted with Debilitating Mark
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AbsolutionsanctuaryStrongest heal stigma, but only good at 15+. Swap in only if the party lacks healing.- 5-30s cooldown
- 10Removes all debuffs
- 15+5% HP restored
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BenevolencesanctuaryHeal over time for the whole party; like Absolution, worth a slot only from 15.- 5+10s duration
- 10Restores 200 Stamina every 5s for the duration
- 15Restores 2% HP every 5s for the duration
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Yustiel's PowersanctuaryParty damage tolerance for 10s — a sanctuary swap instead of Noble Aura or Prayer.- 510% Max HP Protective Shield
- 10+100 Block, Evasion
- 15+20% Status Effect Resist
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- Keep it at 5 early; take it if your party keeps dying.
- 5-1s casting time
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Salvationskip3s of invulnerability on a long cooldown — red attacks go through it anyway; dodge instead.
10Macro & Rotation
Kaeria uses only the in-game macro — no third-party software — so she can still press heals between macro steps. The lines below are read from her hotbar in the video. In AION 2 the bottom slot of a line has the highest priority; the cards show each line top to bottom as in the game.
1. Hotbar lines
2. In-game macro
- 1Earth's Retributionbasic attack
- 2Line 2Divine Aura
- 3Line 3Condemnation
- 4Line 1stagger
- 5Line 3
- 6Line 1
- 7Line 1
On RMB, every step with a 10 ms delay:
3. Keys
- HoldThe macro on
- StaggerWhen the boss is staggered, release
- By hand
Healing Light (she has it on
11Recap
- Skills: Condemnation, Divine Aura, Bolt 16 → 20; Judgment Thunder, Lightning Strike Scattershot, Healing Light, Radiant Recovery 16; the rest 12–14.
- Stigmas: Earth Punishment, Light of Protection, Prayer of Amplification, Noble Aura (swap Light of Protection with a Chanter).
- Play: deal damage for contribution; heal only the people who just got hit.