01Overview
The Elementalist (Spirit Master) is the only summoner: a spirit fights next to you, every spirit skill gives you an element, and at four elements
Elemental Fusion is ready. Most of the damage comes from Elemental Fusion and the spirits — above all
Summon: Ancient Spirit and
Summon: Fire Spirit.
The build in one sentence
- The snapshot rule. A spirit's damage depends on your stats and buffs when you summon it. A buff cast after the summon does nothing for that spirit — never call the Ancient Spirit without your buffs up.
- Weave the basic attack. Cold Shock gives +2% Attack per hit, up to five stacks. Losing them costs 10% Attack for you and for every spirit you summon; an extra basic attack is worth more than the next summon.
- Long fights favour you. The class leans on buffs and damage over time, so it gets stronger the longer a fight lasts — and loses the most if you die with everything on cooldown.
02PvE Build Summary
- Your biggest hit, with no cooldown — it fires every time you hold four elements. Delayed damage, +10 to all Element Boosts and a 25% chance to keep the four elements. aLuckyRO takes the charged version (up to +200%) on day one instead.
- 8Extra damage after 3s on hit
- 8+10 all Element Boost on hit
- 1625% chance to regain Four Elements
+ All specializations
- +12% on a single target, +20% Skill Speed and the Ashy Call chain. First days: −20% MP until your mana holds (aLuckyRO).
- 8Deals up to 12% more damage when less targets are hit
- 12+20% Skill Speed
- 16Adds [Ashy Call] Chain Skill
+ All specializations
- The strongest base spirit and the one with the longest uptime — summon it last so it stays out while the others cool down.
- 8+20% Fire Spirit Critical Hit damage
- 810% chance to activate skill when Fire Spirit lands attack
- 16+20% Fire Spirit Stats
+ All specializations
- Basic attack: Multi-Hit and the +2% Attack stacks that every summon copies. 14 is fine, 16 is best early on because cooldowns are long. First days: +20% MP restored instead of Multi-Hit.
- 8+50% Multi-Hit on hit
- 12+2% Attack on landing [Earth Tremor] (Up to 5 stacks)
+ All specializations
- The highest single-target hit of the base spirits when it joins Jointstrike: Corrode, and your mana while leveling.
- 8+10% Water Spirit Attack
- 16+20% Water Spirit Stats
+ All specializations
- DoT and debuff: +2s Curse and the mobile pick. Your spirits — the Ancient Spirit too — hit with you.
- 8+2s Curse duration
- 8Changes to mobile skill
+ All specializations
- Fires when you summon; delayed damage and Multi-Hit. Skip the pull and the slow.
- 8Extra damage after 3s on hit
- 8+50% Multi-Hit chance on hit
+ All specializations
- Taunts the enemy onto itself — the boss hits the spirit, not you. Useful solo.
- 8+20% PvE Damage Tolerance and +10 PvP Damage Tolerance to Earth Spirit
- 810% chance to activate skill when Earth Spirit lands attack
+ All specializations
- Only on Staggered bosses. Below 16 take the mobile pick and Multi-Hit; at 16 Multi-Hit and −1s to all cooldowns.
- 12Multi-Hit on hit
- 16-1s all skill cooldowns on hit
+ All specializations
Defiance16CC break; 20% HP back and damage tolerance for the Tenacity window.- 8Restores 20% HP on using [Defiance]
- 16+50% PvE Damage Tolerance and +25% PvP Damage Tolerance for Tenacity duration
+ All specializations
- The weakest skill damage, and summoning it costs time from the others. aLuckyRO keeps it for the first week to reach four elements faster; drop it once three spirits open Fusion on their own.
Soul's CryPvPFear — a PvP skill.
03Recommended Skill Investment Order
Push these first:
Elemental Fusion -> 20
Combustion -> 20
Summon: Fire Spirit -> 20
Cold Shock -> 16
Summon: Water Spirit -> 16
Jointstrike: Curse -> 16
Dimensional Control -> 16
04Passive Skills
Passive levels come from every armor piece, the earrings and the necklace, so they run far ahead of the actives — in a finished Season 1 set a passive reaches 30 and more.
| # | Passive | Why |
|---|---|---|
| 1 | Double Chance — max it (about 32 in Season 1). | |
| 2 | PvE Damage Boost and Perfect Chance for you and the spirit. A close second. | |
| 3 | Stacking Critical Damage Boost whenever a spirit skill lands. | |
| 4 | Shorter spirit cooldowns — more Elemental Fusion. |
05Stigmas
These four are the set for every PvE fight. Take all four to 10 first, then each to 20 in this order. Slots open at levels 22, 27, 32 and 37.
- Your highest-damage stigma: a 30-second extra spirit that gives you Elemental Fusion every time it uses its skill — at 15 after every five basic attacks. Always summon it with your buffs and Cold Shock stacks up.
- 5+10% Ancient Spirit Attack
- 10x1.5 [Spirit's Descent] activation chance and damage for 30s
- 15Ancient Spirit uses skill after 5 basic attacks
- 20+20% Ancient Spirit Stats
+ All specializations
- Damage Boost and Tolerance for you and your spirits — cast it before you summon.
- 5Restores 10% of Max HP on cast
- 10x1.5 [Spirit Strike] Damage Boost effect
- 15x1.5 activation chance and amount healed from [Spirit Communion]
- 20+25% PvE Damage Boost and Damage Tolerance, +12.5% PvP Damage Boost and Damage Tolerance for caster and Spirit
+ All specializations
- Accuracy and extra damage on hit; one of your strongest buffs and it scales a lot at 20.
- 5+100 Accuracy
- 10+100 Critical Hit
- 15+10% Critical Damage Boost
- 20-50% extra damage cooldown
+ All specializations
- A DoT that makes the target take more damage from your spirits. At 20 it lasts 20 seconds and can stay up all the time with about 33% cooldown reduction.
- 5+15% extra damage taken from Spirit during Corrode
- 10-20% Combat Speed on hit for 10s
- 15-70% Incoming Heal during Corrode
- 20+10s Corrode effect duration
+ All specializations
Cursed CloudlaterStrong in PvE, but there is no slot for it in Season 1.- 5-1000 enemy Max Stamina during Damage over Time
- 10-20% Max HP of PC targets during Damage over Time
+ All specializations
06Macro & Rotation
Two-hold play: hold
Cold Shock on LMB and the macro on RMB, steer, and press the rest by hand. The hotbar line that used to sit on RMB moves to T.
1. Hotbar lines
2. In-game macro
Bind the macro to RMB, 10 ms on each step:
3. The fight
- Open with
Flame Blessing →
Enhance: Spirit's Benediction →
Summon: Ancient Spirit — buffs land before the summon. - Spirit line and Corrode, then start the macro and settle into the two-hold.
- Keep rotating your spirits; recast the buffs as soon as they are ready instead of saving them for the Ancient Spirit.
- If the five Cold Shock stacks are about to drop, an extra basic attack beats the next summon.
07Gear & Soulbind
- Where levels come from: 10 from skill points, 14 with the first four Daevanion boards, then +4 from an arcana and +1 from each ring — 20 for the must skills. Active skills roll on rings, weapon and guard; passives on every armor piece, the earrings and the necklace.
- Arcana: three Primal Vigor cards plus two Magic Armor cards — both 2-piece bonuses.
- Goals: Double Chance 25%, Cooldown Reduction 20%, Accuracy 1,500.
08Daevanion Boards
Daevanion takes your skills from 10 to 14. Each blue node gives +1 level to its skill.
- Priority: blue nodes for
Elemental Fusion,
Combustion,
Summon: Fire Spirit,
Cold Shock,
Summon: Water Spirit, the green
Mental Focus and
Spirit Strike, then the offensive orange nodes.
09Recap
- Skills: Elemental Fusion, Combustion, Fire Spirit 20; Cold Shock, Water Spirit, Curse, Dimensional Control 16; no Wind Spirit.
- Stigmas: Ancient Spirit → Spirit's Benediction → Flame Blessing → Corrode, all to 10 first, then 20.
- Passives: Mental Focus, Spirit Strike, Element Unification, Spirit Revitalization.
- Play: buff before you summon; keep five Cold Shock stacks.