01Overview
The Gladiator is a frontline melee DPS that buffs the party, can pseudo-tank, and deals huge damage with fewer decisions than most classes. On Korean and Taiwanese servers it has stayed S-tier — Sorcerer and Assassin edge it on a static dummy, but Gladiator is close behind and far simpler to play.
The build in one sentence
This guide covers a PvE Greatsword DPS Gladiator for Global Season 1: skill levels, stigmas, passives, gear soulbinds, Daevanion, macros, and boss/AoE play. Full skill data: Gladiator.
02Global Season 1: What Changes
Global servers open separately from the Korean/Taiwanese servers. For Gladiator that means:
- 4 stigma slots instead of 6 (expected for Season 1 only).
- Stigmas cap at level 20 — the level-25 tier is not in the global client.
- No Heroic gear in Season 1, so gear has fewer bonus lines for passives.
- Weaker Daevanion bonuses than in Taiwan: fights run longer, so uptime matters more.
- Bigger groups: 5-player expeditions and 10-player sanctuaries, and Elyos and Asmodians can queue together. Party buffs are worth more.
03PvE Build Summary
Core active priorities (boss-focused):
| Skill | Target level | Role | |
|---|---|---|---|
| Overhead Slam | 16 → 20 | Primary damage; always up with Rage Burst + Lunge Stance | |
| Rending Blow | 16 → 20 | Second damage source and mana engine | |
| Ruinous Blow | 16 | Big nuke; grants Prepare for Battle (+20% PvE damage, 20s) | |
| Leaping Slam | 12 | Main gap-closer; short Prepare for Battle before Ruinous | |
| Rush Strike | 12 | Dodge into a gap-close; prefer Stamina with Lunge procs | |
| Mocking Blade | 12 | Emergency heal: 15% HP absorbed from bosses | |
| Ankle Slice | 12 | Backup closer; skip the Ankle Smash chain | |
| Keen Strike | 12 early | Day-one mana helper; stop holding once cores are 16 | |
| Defiance | 16 if spare | CC break for raids — nice, not a priority | |
| Sword Aura Rampage | 16 if spare | Only on Staggered targets; −1s all CDs per hit at 16 | |
| Aerial Snare | 12 optional | Bosses are CC-immune; +100% vs immune is the niche pick | |
| Crushing Wave | 12 AoE only | Too slow for bosses; AoE and self-heal on trash |
04Recommended Skill Investment Order
Push these first:
Overhead Slam → 16, then 20
Rending Blow → 16, then 20
Ruinous Blow → 16
Leaping Slam / Rush Strike / utility → 12
Keen Strike → 12 early, then stop investing- Spare levels: Defiance, Sword Aura Rampage, Aerial Snare
05Passive Skills
Passive points are plentiful — most passives max without hard choices. Gear and card rolls matter more than the tree order.
| Passive | PvE value | |
|---|---|---|
| Attack Preparation | Priority #1: flat PvE Damage Boost, Defense, Accuracy — no conditions | |
| Experienced Counterstrike | Front damage always; 20s party PvE Damage Boost on every block | |
| Murderous Burst | Every 5 hits = AoE burst + crit damage | |
| Impact Hit | More Impact / Double chance | |
| Blood Absorption | No investment needed: heal chance on hit + big heal at 50% HP | |
| Destructive Impulse | Bonus damage on Staggered targets — take after the mains | |
| Identify Weakness | Fine filler after the core four | |
| Protection Armor | Trap on gear/cards: tiny heal on block — reroll it | |
| Survival Stance | PvP-leaning; low PvE priority | |
| Survival Willpower | Status resist while CC’d — dead weight in most PvE |
Reroll Protection Armor on gear
06Stigmas
Three stigmas are locked in, and the fourth depends on your party. Skip Wrath Wave, Armor of Balance, Forced Restraint, Assault Strike and Fracturing Rush in PvE; Blade Toss only in a group (below).
Lunge StanceLv 20The level-20 proc cuts all cooldowns on crits: permanent Overhead Slam, Rage Burst, block and gap-closers. First stigma to max.- 5+5% Double Chance for the duration
- 10Increases Move Speed by 20% for the duration
- 15x1.5 [Identify Weakness] effect for the duration
- 2050% chance to reduce all skill cooldowns by 1s on Critical Hit for the duration
+ All specializations
Focused BlockLv 5Guaranteed Parry. Every block triggers Experienced Counterstrike's party buff — blocking is buffing. At level 5 it can be used twice in a row. Take it first while leveling.- 5+1 consecutive use
+ All specializations
- 5+1 consecutive use
- 10Changes to mobile skill
- 15+20% Move Speed for 3s on Parry
- 20Restores 10% HP once on Parry
Rage BurstLv 5Triggers Overhead Slam on the target for 10s, +10% PvE Damage Boost and −10% boss Attack.- 5-15s [Rage Burst] cooldown
+ All specializations
- 5-15s [Rage Burst] cooldown
- 10+10% Attack reduction
- 15Critical Hit on hit
- 20+10% PvE Damage Boost increase and +5% PvP Damage Boost increase
Zikel's BlessingLv 10Default 4th slot: +20% Attack, doesn't depend on how well your party plays.- 5+50% Stagger Gauge Damage
- 10+10% PvE Damage Boost and +5% PvP Damage Boost
+ All specializations
- 5+50% Stagger Gauge Damage
- 10+10% PvE Damage Boost and +5% PvP Damage Boost
- 15+50% Multi-Hit chance
- 20+20% Status Effect Chance
Lifestealing BladeLv 204th slot for an organized party: Predation boosts everyone's hits. Only worth it at 20.- 5Up to +20% damage when more targets hit
- 10Predation effect on party members for 20s
- 15-30s cooldown
- 20+5% HP absorbed
+ All specializations
Blade Tossgroup−30% Defense on the boss for 10s, so the whole party kills it faster. Take it in an organized group in place of Zikel's Blessing when you play the semi-tank.- 5+20% [Blade Toss] Incoming Heal reduction
+ All specializations
- 5+20% [Blade Toss] Incoming Heal reduction
- 10[Blade Toss] inflicts Slow for 5s
- 15[Blade Toss] breaks Protective Shields
- 20[Blade Dance] has 30% chance to inflict Knockdown for 3s
Wave ArmorLv 15Only without a Templar. Its strong level-25 tier doesn't exist in global.- 5Absorbs 2% HP
- 10x1.5 [Experienced Counterstrike] effect for the duration
- 15x1.5 [Murderous Burst] effect for the duration
+ All specializations
- 5Absorbs 2% HP
- 10x1.5 [Experienced Counterstrike] effect for the duration
- 15x1.5 [Murderous Burst] effect for the duration
- 20Reflects 10% of damage taken
Stigma sources: Nightmare shop, Shugo Festa shop and the tiered Abyss shop. Gladiator needs so few that it's set up within the first days.
07Daevanion Boards
Daevanion takes skills from 10 to 14 and adds stats. Each blue node gives +1 skill level.
| Board | Unlock | Focus |
|---|---|---|
| Nezekan | Lv 12 | Combat Speed, Cooldown Reduction |
| Zikel | Lv 20 | Damage Boost, Damage Tolerance |
| Vaizel | Lv 30 | Critical Damage Boost and Tolerance |
| Triniel | Lv 40 | Multi-Hit Chance and Resist |
| Azphel | Lv 45 | PvP Damage Boost / Tolerance — no skill nodes |
- Node costs: grey stat 1, green passive 2, blue skill 3, orange special 4.
- Priority: blue nodes for
Overhead Slam,
Rending Blow,
Ruinous Blow, then orange nodes, then stats. - No Ariel on global: five boards only. Azphel is PvP-only — in PvE finish Nezekan → Zikel → Vaizel → Triniel first.
08Stat Priority
With no Heroic gear, attack speed, move speed, Might, and Precision take most bonus lines, leaving 1–2 for passives.
- Attack / Combat Speed — feeds Lunge Stance crit cooldown procs
- Might / Power and Precision
- Accuracy — front-of-boss parries are lost damage
- Critical Hit / Critical Damage
- PvE Damage Boost / Weapon / Front damage boosts
Accuracy
09Critical Hit
Critical Hit matters because Lunge Stance cuts cooldowns on crits. That is what keeps Overhead Slam and Rage Burst permanently available.
Once crit is comfortable for proc rate, more Combat Speed, Accuracy, or raw damage boosts often beat stacking crit further.
10Gear & soulbind
With no Heroic gear, attack speed, move speed, Might and Precision take most of the bonus lines, leaving 1–2 for passives. Priority:
| # | Passive | Why |
|---|---|---|
| 1 | Flat PvE Damage Boost, Defense and Accuracy. No conditions. | |
| 2 | Front damage at all times, plus a 20s PvE Damage Boost for you and the party on every block. Doesn't stack with a Templar's Fury but covers a party without one. | |
| 3 | Every 5 hits = AoE burst + crit damage / more Impact and Double chance. |
Weapon and front/back damage boosts are the strongest types, and Gladiator always fights from the front. Don't chase perfect manastone rolls in Season 1 — rerolls cost roughly 200–300k each on TW.
11Arcana
A card leveled to 5 averages about +2 to a random skill it can roll.
| Card | Look for |
|---|---|
| Rolls any skill; crafting lets you pick two. Top up whatever is still short of 20. |
Average luck: 14 + 2 (ring) + 2 + 2 = 20 on Overhead Slam. If only one more skill can reach 20, pick Rending Blow over Ruinous Blow.
Sets & passive cards
12Skill-Level Bonuses
When gear or rings offer skill levels, prioritize:
13Macro & rotation
AION 2 has two separate tools, and the build uses both:
- Hotbar line — several skills stacked on one hotbar button. Pressing it casts the highest-priority skill that's ready, and in AION 2 the bottom slot has the highest priority. The cards below show each line top to bottom as in the game, with the priority number on every skill.
- In-game macro — while you hold its key, it presses your hotbar lines in order and cancels animation tails. Skills on cooldown are skipped. Hold your basic attack (LMB) together with the macro key instead of putting it into the macro — the game weaves and cancels it better that way.
Gladiator needs 6 skills on 3 buttons: 4 damage skills and 2 buffs.
1. Hotbar lines
2. In-game macro
Skill window → Macro. Put the three lines in this order and set every Delay to 10 ms (it's the pause between buttons, not your ping). Bind the macro in Settings → Key Settings → General → Gameplay → Macro — a side mouse button is ideal, because you hold it.
- 1Main lineRMB · 10 ms
- 2Ruinous lineE · 10 ms
- 3Buff lineR · 10 ms
Season 1 tip
3. What you actually press
- HoldMacro key the whole fight.
- SpamRMB main line and E Ruinous line on top of it — the two lines must stay separate so they can be woven.
- By hand
Focused Block (block = party buff),
Mocking Blade (knockdown + heal),
Leaping Slam (gap closer),
Crushing Wave on packs.
Opening a boss
Block the boss's first attack with
Useful setting
Why Rage Burst sits at the bottom
Where the damage comes from
The macro keeps pace — it doesn't play for you. You still decide when to block, when to close distance and when to self-heal. Season 1's weaker stats mean multi-minute boss fights, so every second of lost uptime counts.
14Recap
- Skills:
Overhead Slam 20,
Rending Blow 16→20,
Ruinous Blow 16; everything else 12 or less. - Levels from: Daevanion (+4) → rings (+2) → arcana (+4).
- Stigmas:
Lunge Stance 20, Focused Block 5,
Rage Burst 5,
Zikel's Blessing 10 (or
Lifestealing Blade 20). - Passives: Attack Preparation >
Experienced Counterstrike >
Murderous Burst / Impact Hit.